11/06/2026
Every member of this family had a different idea of what home should feel like. Our job wasn’t to find a compromise — it was to give each of them exactly what they imagined, under one roof.
Swipe to see how we designed a master suite, a guest wing, a kids’ room, a rooftop terrace, and a private lounge — all within the same house, all completely distinct. 🏠
📌 Save this post · 💬 Tell us which room is yours in the comments
̇nteriors
The terrace brief: make it feel like you never need to leave. Teak underfoot, the city at eye level, a living wall softening the skyline. Every element was placed for evening light — when the checkerboard stone glows gold and the pergola lights come on. This is the room without a roof.
The parents room brief was a single word: peace. Limewash walls that shift through the day, walnut panelling that grounds the room at shoulder height, and linen that layers without effort. A room that asks you to slow down from the moment you walk through the door.
One material. Every surface. The Calacatta marble in the master washroom runs uninterrupted — floor to ceiling, counter to wall, down into the integrated sink. The veining matches across every panel. When you specify this way, the room doesn’t need decoration. The stone is the decoration.
The guest brief: make it feel like a hotel, but better than any hotel you’ve stayed in. The 3D fluted wall in microcement is never the same twice — the morning light hits it differently than the evening. Full-height mirrored wardrobes reflect the texture back across the room. This is a room that has something to say.
A child’s bathroom doesn’t need to be simple. Deep navy handmade zellige, a microcement lower wall, and a mirror shaped like nothing in a catalogue. This room says: considered design has no minimum age requirement.
One house. Five people. Five completely different ideas of what home should feel like.
The parents suite: warm and still — limewash plaster, walnut, cane and linen.
The terrace: teak, stone, and Delhi at dusk.
The kids room: dramatic and dark, with a 3D relief wall that is never the same twice.
We did