War Artist Painting

War Artist Painting we are a commission miniature painting company.

01/07/2025
Cacaradon aka space sharks 1860 points
07/21/2024

Cacaradon aka space sharks 1860 points

Cacaradon army, 1860 points
07/21/2024

Cacaradon army, 1860 points

How about it?
07/20/2024

How about it?

Post a review to our profile on Google

Currently on eBay!
04/08/2023

Currently on eBay!

ossiarch catapult
04/02/2023

ossiarch catapult

Find many great new & used options and get the best deals for Pro painted ossiarch catapult at the best online prices at eBay! Free shipping for many products!

Nagash
04/02/2023

Nagash

Find many great new & used options and get the best deals for warhammer age of sigmar Pro Painted Nagash at the best online prices at eBay! Free shipping for many products!

Rotigus ebay
04/02/2023

Rotigus ebay

Find many great new & used options and get the best deals for warhammer Pro painted Rotigus at the best online prices at eBay! Free shipping for many products!

warhammer 40k adeptus custodes painted.15 Pro painted adeptus custodes1 Shield Captain1 Trajann Valoris1 Guardian squad2...
04/02/2023

warhammer 40k adeptus custodes painted.
15 Pro painted adeptus custodes
1 Shield Captain
1 Trajann Valoris
1 Guardian squad
2 Warden squad 1(3), 1(4)
3 Vexila Praetor 1 with shield, 2 with axe
1,155 point Vanguard detachment

Vanguard Detachment -3CP (Imperium - Adeptus Custodes) [59 PL, 6CP, 1,155pts]
HQ character
Trajann Valoris, character
move 6", ws 2+,bs 2+, str 5, t 5, w 8, a 6, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah
Weapon
Misericordia Melee, str User, ap -2, damage 1. Each time the bearer fights, it makes 1 additional attack with this weapon.
Watcher's Axe (Melee) str x2, ap -3, damage 3
Watcher's Axe (Shooting) 24" Rapid Fire 1 5, ap -1, damage 2
•Captain-General If your army is Battle-forged, this model must be your army's WARLORD. If more than one model from your army has a rule to this effect, then one of these models must be your army's WARLORD. If this model is your WARLORD and every unit from your army is ADEPTUS CUSTODES (excluding ANATHEMA PSYKANA, AGENT OF THE IMPERIUM and UNALIGNED units), you receive 1 additional Command point and this model gains 2 Warlord Traits instead of 1.
○Champion of the Imperium - This WARLORD is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit.
- Each time this WARLORD makes a heroic intervention move, it can move up to 6" instead of 3". All other rules for Heroic Interventions still apply.
- Each time this WARLORD makes an attack, you can re-roll the hit roll and wound roll of 1
Legendary Commander (Aura) While a friendly ADEPTUS CUSTODES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll and wound roll of 1.
○Master of Martial Strategy While this WARLORD is on the battlefield, each time you spend a Command point to use a Stratagem, you can roll one D6: on a 5+, that command point is refunded.
- Once per battle in the Command phase, if units from your army are using the Martial Ka'tah ability (pg 89), before selecting a ka'tah stance for your army, you can change the order of your martial ka'tahs, i.e. primary, secondary, or tertiary. Note that this does not allow you to select ka'tah stances more than once.
○Moment Shackle Once per battle, you can do one of the following:
At the end of the Fight phase, if this model is within the Engagement Range of any enemy units, it can fight again.
- When a saving throw failed for this model, the damage characteristic of that attack is changed to 0.
-After an enemy unit has fought, if this model is eligible to fight, you can fight with it next.
HQ character
Shield-Captain,
move 6", ws 2+, bs 2+, str 5, t 5, w 7, a 6, ld 11, sv2+
Rules: Aegis of the Emperor, Martial Ka'tah
Weapon
Sentinel Blade (Melee) str +1, ap -3, damage 2
Sentinel Blade (Shooting) range 12", Pistol 2, str 4, ap -1, damage 2
Veiled Blade (Melee)str +1, ap -4, damage 2. Each time the bearer fights, it makes 2 additional attacks with this weapon.
Veiled Blade (Shooting)range 12" ,Pistol 2, str 4, ap -1, damage 2
Praesidium ShieldAdd 1 to armour saving throws made for the bearer.
Abilities
○Inspirational Fighter (Aura)While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Master of the StancesIn your Command phase, select one ADEPTUS CUSTODES CORE or ADEPTUS CUSTODES CHARACTER unit within 6" of this model. Until the start of your next command phase, that unit benefits from both stances of your current ka'tah. This model can only use this ability if every unit from your army has the ADEPTUS CUSTODES keyword (excluding ANATHEMA PSYKANA, AGENT OF THE IMPERIUMUNALIGNED units).
○Peerless Warrior - Each time this WARLORD makes a melee attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage.
- Each time an attack made by this WARLORD is allocated to an enemy model, the saving throw can not made for the bearer
•Stratagem: The Emperor's Heroes Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS CUSTODES or ANATHEMA PSYKANA keyword. Select one ADEPTUS CUSTODES CHARACTER model or one ANATHEMA PSYKANA CHARACTER model from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait from your army must be unique (if randomly generated, re-roll duplicate results), and you can not use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
○Stratagem: Victor of the Blood GamesUse this Stratagem before the battle, after a Warlord Trait is determined for an ADEPTUS CUSTODES CHARACTER model from your army (excluding named characters). You can generate one additional Warlord Trait for them. Each Warlord Trait from your army must be unique (if randomly generated, re-roll duplicate results). You can only use this Stratagem once
•Veiled BladeModel equipped with a sentinel blade only. This relic replaces a sentinel blade.
○Voice of the Emperor - Add 3" to the range of this WARLORD's aura abilities to a maximum of 12" (this has already been added to the Voice of the Emperor ability aura ability below).
•This WARLORD has the following ability: 'Voice of the Emperor (Aura): While a friendly ADEPTUS CUSTODES or ANATHEMA PSYKANA unit is within 9" of this model, add 1 to the Leadership characteristic of models in that unit.'
TROOP 3 model unit
Custodian Guard,
move 6", ws 2+, bs 2+, str 5 ,t 5, w 3, a 3, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah, Objective Secured
Weapon
Sentinel Blade (Melee) str +1, ap -3, damage 2
Sentinel Blade (Shooting) range 12", Pistol 2, str 4, ap -1, damage 2
Presidium Shield Add 1 to armor saving throws made for the bearer.
ELITE character
Vexilus Praetor,
move 6", ws 2+, bs 2+, str 5, t 5, w 6, a 4, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah
Abilities: Aquilane Relic, Eagle's Eye, Presidium Shield, Stratagem: The Emperor's Heroes, Vexilla Magnifica,
Weapon
Misericordia, Melee , str User, ap -2, damage 1. Each time the bearer fights, it makes 1 additional attack with this weapon.
○Aquilane Relic Your army can only include each type of vexilla (e.g. vexilla magnifica) once.
○Eagle's EyeINFANTRY model only.
- Add 1 to the Wounds characteristic of the bearer.
- Once per battle, before making a saving throw for the bearer, the bearer can activate this helm's sensorium gheists. If it does so, then until the end of the phase, the bearer has a 3+ invulnerable
○Praesidium Shield Add 1 to armour saving throws made for the bearer.
○Stratagem: The Emperor's Heroes Use this Stratagem before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS CUSTODES or ANATHEMA PSYKANA keyword. Select one ADEPTUS CUSTODES CHARACTER model or one ANATHEMA PSYKANA CHARACTER model from your army and determine one Warlord Trait for it (this must be a Warlord Trait it can have); that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait from your army must be unique (if randomly generated, re-roll duplicate results), and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force battle (in which case, you can use this Stratagem twice) or an Onslaught battle (in which case, you can use this Stratagem three times).
○Vexilla Magnifica The bearer has the following aura ability: 'Vexilla Magnifica (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of dense cover.
ELITE character
Vexilus Praetor,
move 6", ws 2+, bs 2+, str 5, t 5, w 6,a 4, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah
Weapon
Castellan Axe (Melee) str +3, ap -2 damage 2
Castellan Axe (Shooting) range 24", Rapid Fire 1, str 4, ap -1, damage 2
Misericordia Melee, str User, ap -2, damage 1. Each time the bearer fights, it makes 1 additional attack with this weapon.
Abilities
○Aquilane Relic Your army can only include each type of vexilla (e.g. vexilla magnifica)
•Vexilla Defensor The bearer has the following aura ability: 'Vexilla Defensor (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, it has the benefits of light cover.'
ELITE character
Vexilus Praetor,
move 6", ws 2+, bs 2+, str 5, t 5, w 6, a 4, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah
Weapon
Castellan Axe (Melee) str +3, ap -2, damage 2
Castellan Axe (Shooting) ranges 24" Rapid Fire 1, str 4, ap -1, damage 2
Misericordia Melee, str User, ap -2, damage. 1 Each time the bearer fights, it makes 1 additional attack with this weapon.
Abilities
○Aquilane Relic Your army can only include each type of vexilla (e.g. vexilla magnifica) once.
○Vexilla Imperius The bearer has the following aura ability: 'Vexilla Imperius (Aura): While a friendly CORE or CHARACTER unit is within 6" of this model, add 1 to the Attacks characteristic of each model in its unit.
ELITE 3 model unit
Custodian Warden,
move 6", ws 2+, bs 2+, str 5, t 5, w, 3, a 4, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah, Objective Secured
Weapon
Castellan Axe (Melee) str +3, ap -2, damage 2
Castellan Axe (Shooting) range 24", Rapid Fire 1, str 4, ap -1, damage 2
Misericordia Melee, str User, ap -2, damage 1. Each time the bearer fights, it makes 1 additional attack with this weapon.
ELITE 4 model unit
Custodian Warden,
move 6", ws 2+, bs 2+, str 5, t 5, w, 3, a 4, ld 11, sv 2+
Rules: Aegis of the Emperor, Martial K'atah, Objective Secured
Weapon
Castellan Axe (Melee) str +3, ap -2, damage 2
Castellan Axe (Shooting) range 24", Rapid Fire 1, str 4, ap -1, damage 2
Misericordia Melee, str User, ap -2, damage 1. Each time the bearer fights, it makes 1 additional attack with this weapon.
Rules
Adeptus Custodes: - ADEPTUS CUSTODES Deatchments gain the Emperor's Legion, Host of Heroes and Watchers of the Throne abilities.
- ADEPTUS CUSTODES units in ADEPTUS CUSTODES Detachments gain the Shield Host Fighting Style ability. Adeptus Custodes Core Infantry units and
- ADEPTUS CUSTODES INFANTRY and ANATHEMA PSYKANA Troops in ADEPTUS CUSTODES Detachments gain the Objective Secured ability
- Each ADEPTUS CUSTODES model counts as one additional model when determining control of an objective marker. This is cumulative with any other rules that makes them count as additional models.
- For the purposes of determining whether all units in an ADEPTUS CUSTODES Detachment have a Faction keyword in common, ANATHEMA PSYKANA units in that Detachment are treated as having the ADEPTUS CUSTODES Faction
Aegis of the Emperor: - Models in this unit have a 4+ invulnerable save.
- Each time a model in this unit would lose a wound as a result of a mortal wound, roll a D6: on a 6, that would is not lost.
Host of Heroes: You can include a maximum of one of each type of SHIELD-CAPTAIN (i.e. GUARDIAN, ALLARUS and VERTUS) unit in each ADEPTUS CUSTODES Detachment from your army.
Objective Secured: A player controls an objective marker if they have any models with this ability within range of that objective marker, even if there are more enemy models within range of that objective marker. If an enemy model within range of an objective marker also has this ability (or a similar ability), then the objective marker is controlled by the player who has the most models within range of that objective marker as normal.
Shield Host Fighting Style: Each shield host has its own way of waging war, suited to its particular combat traits. All ADEPTUS CUSTODES units with this ability, and all the models in them, gain a shield host fighting style so long as every unit in their Detachment that is assigned to a shield host is assigned to the same shield host. The fighting style gained depends upon which shield host they are assigned to, as shown on the following pages.
Watchers of the Throne: For the purposes of the Look Out, Sir rule, each ADEPTUS CUSTODES INFANTRY and ADEPTUS CUSTODES BIKER model counts as 2 models for friendly ADEPTUS CUSTODES CHARACTER models of the same

At 59 power level this is an amazing detachment. A strong defensive force packing serious offence but designed to not budge from their objective!
Strong defensive detachment that is meant for holding objectives and defensive positions.
As 3 "death stars" interwoven bubbles you can hold an objective for turns easily. Sturdy, tough, and great damage output when set as 2 bubbles and 1 with Praetor and Guardian squad. each bubble is one warden unit, 1 Praetor, one Hq, 3rd is Guardian squad and 1 Praetor between them.
Perfect to start an Adeptus Custodian army or as a add on to a smaller Imperial aligned faction.
Praetors provides 6" bubble with light cover (+1 to saving throw), +1 attack to each model in that unit, and dense cover(-1 to enemy shooting that unit, +1 savings throw) ( choose one for each Praetor). Shield Captain with a 6" bubble with re roll hit roll and wound of 1. Auric exemplar after this model fights, make a # of attacks equal to the # of enemy models killed 4 max , Master of Stances pick a character 6" from this model you get the benefit of both stances until your next command phase, The Emperor's Heroes use once and give your warlord new trait or 2 new traits at a 2k point game for a total of 6 Warlord traits between 5 characters.
Done right so you get a total of 6 warlord traits for your 5 characters plus 2 uses of both stances for 1 turn each (2 turns), with a feel no pain on 6+ on Wardens, and 5+ for Trajann and on a 4+ with host trait, objective Secured on everymodel, counts as 2 models for objective and look out sir, look out sir at 6", command point gain on 5+ when used, reroll hit and wound rolls of 1, a 2+ save, +1 attack, and a 12 leadership save. This is one hard army to take down especially when using Emperor's Chosen shield host:
•Trait 1: At the start of the Fight phase, if a unit with this trait is within Engagement Range of any enemy units, it can fight first that phase.
○Trait 2: Each time a model in a unit with this trait makes an attack, you can ignore any or all modifiers to the hit roll and wound roll.
Martial Ka'tah: Conservai
Pistol for firing while in melee, perfect balance of range and melee

warhammer 40k Thousand Sons Tournament Army.Battalion Detachment [121 PL, 12CP, 23 Cabal Points, 1,992 point total ( 2 S...
04/02/2023

warhammer 40k Thousand Sons Tournament Army.

Battalion Detachment [121 PL, 12CP, 23 Cabal Points, 1,992 point total ( 2 Sorcerer on foot are non force organization slot)

HQ
2 exalted sorcerer on disc
2 sorcerer on foot
1 Ahriman
Troop
40 Rubic Marines
Elite
10 Scarab Occult Terminator
55 model total
+ 10 Tzangors as a bonus 70 points

Units
Rubric Marines [12 PL, 2 Cabal Points, 218pts]
Selections: Icon of Flame [1 Cabal Points]
Aspiring Sorcerer
Aspiring Sorcerer [1 Cabal Points, 21pts]
move 6", ws 3+,bs 3+, str 4, t4, w 2, a 3, ld 8, sv 3+
7x Rubric Marine w/ inferno boltgun [147pts
Rubric Marine w/ soulreaper cannon [26pts]
Rubric Marine w/ warpflamer [24pts]
Rubric Marine
move 6", ws 3+, bs 3+, str 4, t 4, w 2, a 2 , ld 7. Sv 3+
Weapons
4× Warpflamer with 12" range, assault d6 shots, auto hits, and -2 ap, 1 damage.
4× Soul reaper cannon, 24" range, heavy 5, 6 str, -3 ap, 1 damage.
28× Bolt gun rapid fire 1, 4 str, -2 ap, 1 damage.
4× Force staff melee, +3 str, -1 ap, d3 damage.
4× Warpflame pistol 12" range, pistol d6, 3 str, -2 ap, 1 damage, auto hits.
Aspiring Sorcerer cast 1, deny 1, Smite and two powers from the Discipline of Change and/or Discipline of Vengeance
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master
Icon of Flame At the start of your Psychic phase, if your army is a Cabal of Sorcerers and the bearer is on the battlefield, you generate 1 additional Cabal point.
Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.

Scarab Occult Terminator 10
Scarab Occult Sorcerer
Scarab Occult Sorcerer [1 Cabal Points, 40pts]
move 5", ws 3+, bs 3+, str 4, t 4, w 3, a 3, ld 9, sv 2+
Scarab Occult Terminator
Scarab Occult Terminators [20 PL, 1 Cabal Points, 255pts]
move 5" ws 3+, bs 3+, str 4, t 4, w 3, a 3, ld 8, sv 2+
Weapons
2× Hellfire missile rack , heavy 2 , 36" range, 8 str, -2 ap, d3 damage
6× Combi bolter rapid fire 2, 24" range, 4 str, -2 ap, 1 damage
2× Soulreaper Cannon Heavy 5, 24" range, str6, -3 ap,1 damage
8× Khopesh melee, +1 str, -3 ap, 2 damage
Scarab Occult Sorcerer cast 1, deny 1,Smite and one power from the Discipline of Change or Discipline of Vengeance
All is Dust Each time an attack with a damage characteristic of 1 is allocated to a model in this unit, add 1 to any armour saving throw made against that attack. In addition, models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved.
Arcane Automata Each time a Morale test is taken for this unit, it is automatically passed.
Rules: Cabbalistic Rituals, Malicious Volleys, Sorcerous Master, Teleport Strike

Ahriman 1
Ahriman (Disc of Tzeentch)
Ahriman [9 PL, 3 Cabal Points, 180pts]
move 12", ws 2+, bs 2+, str 4, t 4, w 6, a 5 ld 9, sv 3+
Weapons
1× Black staff of ahriman melee, +3 str, -1 ap, damage 3
1× Bolt Pistol, Pistol 1, 12" range, str 4, ap -2, 1 damage
1× Disc blades melee, 4 str, 0 ap, 1 damage, each time this model fights make 1 additional attack with this weapon.
Krak grenades Gr***de 1, 6" range, 6 str, ap -1, D3 damage
Frag grenades 6" range, Gr***de d6, str 3, ap 0, 1 damage, Blast.
Ahriman cast 3, deny 3,Smite, and three powers from the Discipline of Change and/or Discipline of Vengeance.
Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword.
Lord of the Thousand Sons (Aura) While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Sigil of Corruption This model has a 4+ invulnerable save.
Arch-Sorcerer of Tzeentch, Each time a Psychic test is taken for this model, you can re-roll that test.
Lord of the Thousand Sons (Aura) - Ahriman While a friendly THOUSAND SONS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Otherworldly Prescience, Once per battle, before making a saving throw for this WARLORD, empyric entities can grant him visions of fate. If they do, until the end of the turn, this WARLORD has a 3+ invulnerable save.

2× Sorcerer, on foot
Sorcerer
Sorcerer [5 PL, 2 Cabal Points, 90pts]
Move 6", ws 3+ bs 3+, str 4, t 4, w 4, a 4. Ld 9, sv 3+
Weapons
2× Warpflame pistol 12" range, pistol d6, 3 str, -2 ap, 1 damage, auto hits.
2× Force sword melee, +1 str, -3 ap, d3 damage
Krak grenades Gr***de 6" range, 6 str, ap -1, D3 damage
Frag grenades 6" range, Gr***de D6, str 3, ap 0 , 1 damage, Blast.
Sorcerer cast 2, deny 1, Smite and two powers from the Discipline of Change and/or Discipline of Vengeance

2× Exalted Sorcerer, on Disc of Tzeentch
Exalted Sorcerer (Disc of Tzeentch)
Exalted Sorcerer [7 PL, 3 Cabal Points, 125pts]
move 12" ws 2+, bs 2+, str 4 t 4, w 5, a 5, ld 9, sv 3+
Weapons
2× Warpflame pistol 12" range, pistol d6, 3 str, -2 ap, 1 damage, auto hits.
2× Force staff melee, +3 str, -1 ap, d3 damage.
2× Disc blades melee, 4 str, 0 ap, 1 damage, each time this model fights make 1 additional attack with this weapon
Krak grenades Gr***de 6" range, 6 str, ap -1, D3 damage
Frag grenades 6" range, Gr***de D6, str 3, ap 0 , 1 damage, Blast.
Exalted Sorcerer cast 2, deny 1, Smite and two powers from the Discipline of Change and/or Discipline of vengeance
Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword Disc of Tzeentch The bearer has a Move characteristic of 12" and the FLY and CAVALRY keywords, and does not have the INFANTRY keyword.
Lord of the Thousand Sons (Aura) While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.
Sigil of Corruption This model has a 4+ invulnerable save.

Tzangor 10 ( bonus unit) not in list!!
Twistbray
move 6", ws 4+, bs 4+, str 4, t 4, a 2, ld 7, sv 6+
Tzaangors
Move 6", ws 4+,bs 4+, str 4, t 4, w 4, a 1, ld 6, sv 6+
Weapons
9× Auto pistol 12" range, pistol 1, 3 str, 0 ap, 2 damage
9× Chain swords melee str user, 0 ap, 1 damage, each time you fight make 1 additional attack with this weapon.
Brayhorn Add 1 to Advance and charge rolls made for the bearer's unit.
Herd banner Each time a Morale test is taken for the bearer's unit, you can re-roll that test
10 tzangor are buffed and sent into the enemy to pin their lines and act as cannon fodder!

Rules
Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Pe*******on characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Pe*******on characteristic of an attack.
Brotherhood of Sorcerers: If your army is Battle-forged, THOUSAND SONS units in THOUSAND SONS Detachments gain the following abilities
- Add 1 to Psychic tests taken for this unit.
- If this unit is ARCANA ASTARTES or TZAANGOR, each model in this unit has a 5+ invulnerable save.

Selection Rules
Cabbalistic Rituals: If every unit from your army (excluding UNALIGNED units) has the THOUSAND SONS keyword, your army becomes a Cabal of Sorcerers. At the start of your Psychic phase, generate Cabal points for your army for each model with this ability that is on the battlefield. 13 generated per turn, 9 for units and 4 from Icon of Flame
In your Psychic phase, you can spend any Cabal points you have to use Cabbalistic Rituals. Each time you do, reduce the total amount of Cabal points you have by the amount shown. At the end of your Psychic phase, any unspent Cabal points are lost.
In your Psychic phase, unless otherwise specified, you can use each Cabbalistic Ritual once, and each unit from your army can only benefit from one Cabbalistic Ritual. A unit can only benefit from a Cabbalistic Ritual if it has that ability.
Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire weapons make double the number of attacks if any of the following apply:
- The shooting model's unit is within half the weapon's range.
- The shooting model is INFANTRY and its unit Remained Stationary in your previous Movement phase.
- The shooting model is a TERMINATOR.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. Rapid fire for double shot at half range, so 1 at 24" and 2 at 12"
Sorcerous Master: Each time a psychic power is manifested by this unit, each time this unit would attempt to perform a psychic action, and each time this unit would Deny the Witch, measure distances and draw line of sight from this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model. If enemy units have any abilities that require measuring distance or drawing line of sight to PSYKER units, do so to this unit's Aspiring Sorcerer or Scarab Occult Sorcerer model.
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Ran as cult of duplicity for movement army power.
Rubic marines are the core with 40 models with 4 warpflamer, 28 bolters, 4 heavy soul reaper cannon. 1 aspiring sorcerer, 1 warpflamer, 1 soul reaper cannon, and 7 bolter per 10 man squad. Set in 4 squads.
2 sorcerer on disc provide aerial support while ahriman doles out mortal wounds with psychic powers.
2 lesser sorcerer support the core infantry, teleporting units around the board, and pumping stats, You can use every psychic power available in one turn. Buffing, moving, then dealing a massive amount of wounds before you sweep in for the clean up the remaining models while spamming Smite for mortal wounds galore!
This is a very tactical army and uses psychic powers to manipulate your units position on the board, buff your own units, and destroy with offensive psychic skills.
This army is one serious gaming experience, very carefully designed for maximum movement and deceptive game play. Once you buff and set your powers up, you can be in your enemy deployment zone on the first turn. Have fun with an army that refuses to get pinned to one location and can deal around 16-20 mortal wounds per psychic phase.
Tested with 8 wins out of 10 games! Very tricky with mass mortal wounds, backed up with powerful buffs and movement manipulation!

Address

Port Coquitlam, BC
V3B4M7

Alerts

Be the first to know and let us send you an email when War Artist Painting posts news and promotions. Your email address will not be used for any other purpose, and you can unsubscribe at any time.

Contact The Business

Send a message to War Artist Painting:

Share