iart We realise projects at the cutting edge between media, art and technology.

Seit 2001 realisiert iart Projekte im Spannungsfeld von Medien, Kunst und Technologie mit dem Schwerpunkt Interaktion im Raum. Mit dem Hintergrund eines Ingenieurbüros stellen wir uns komplexen Gestaltungsaufgaben als interdisziplinäres Kompetenzzentrum aus den Bereichen Management, Design, Engineering und Servicing. Die im Team vereinten Kompetenzen und die langjährige Projekterfahrung lassen uns

flexibel auf die Bedürfnisse der vielseitigen Projekte aus Kultur, Architektur und Industrie eingehen. Since 2001, iart realises projects at the cutting edge between media, art and technology, giving a special focus to spatial interaction. We meet complex design challenges by leveraging our background as an engineering firm to serve as an interdisciplinary competence centre drawing from expertise in management, design, engineering and servicing. The combined skills of our team and our many years of experience allow us to cater to the needs of diverse cultural, architectural and commercial projects.

02/09/2026

⭐️ 25 Years of Magic ⭐️
Project 22/25 – M+ – Hong Kong, 2022

The city-scaled facade of M+ displays media art that can be seen from near and far. It extends the appearance of the building at dusk and during the night. In this way, the museum becomes a central attraction within the urban space of the metropolis. iart developed the media façade in collaboration with Herzog & de Meuron in 2022.

Drawing attention to the museum's diverse programmes, the M+ facade features both specially developed works and art from the collection. iart developed a real-time simulation to test and optimise the effect of the artworks before they are shown on the facade. The lighting conditions, viewing angles and distances can be varied to anticipate the vistas from very different positions in the urban space. That way, the artists' expectations are matched with the real conditions.

29/08/2026

⭐️ 25 Years of Magic ⭐️
Project 21/25 – «Pissarro Sounds» – Kunstmuseum Basel, 2021

In the exhibition "Camille Pissarro. The Studio of Modernism" in 2021 at Kunstmuseum Basel, a sound art experience called "Pissarro Sounds" offered a sensory exploration of the artist's life and work. Visitors were immersed in three-dimensional sound spaces generated based on their position in the space. This installation, commissioned by the museum, was created by the artist Moritz Fehr.

"Pissarro Sounds" spanned five rooms of the exhibition. With each space, visitors explored a dynamic soundscape embedded with Pissarro's original texts and ambient sonic textures. It expanded the perception of the real exhibition space with live-generated soundscapes. Based on an interactive 3D model, an exact replica of the exhibition space. It is comparable to a computer game consisting of virtual rooms, various objects, sounds, interactions and trigger zones.

24/08/2026

⭐️ 25 Years of Magic ⭐️
Project 20/25 – Schindler City Center – Schindler Group, 2020

Today, Schindler provides lifts and escalators that move one billion people every week. This is highlighted at the new Visitor Center in Ebikon, an experience realised by iart in 2020. It pays homage to Schindler’s regional roots, as well as its investment in the mobility of the future.

Designed by Burckhardt+Partner, the Schindler Visitor Center in Ebikon turns movement into an experience. Across four floors, glass walls frame the surrounding landscape, while escalators and lifts become part of the exhibition itself. As you move through the space, people, technology and landscape come together in a dynamic, almost cinematic experience — a glimpse into the future of mobility.

The Visitor Center was developed and realised over five years by iart, working closely with 19 subcontractors to bring the entire experience to life.

schindlercitycenter

21/08/2026

⭐️ 25 Years of Magic ⭐️
Project 19/25 – «Forum SNB» – Swiss National Bank, 2019

The «Forum SNB» marked the Swiss National Bank’s opening to the interested public, with the project carried out under the overall responsibility of iart. The Forum offers factual, but also sensual and playful, approaches to the complex tasks and history of the SNB.

At the heart of the forum a media wall is located, which can simultaneously be operated on both sides. On the front, the notes of the 9th Swiss banknote series can be admired in a never-before-seen size. When touched, a unique visual world opens up for each note. The visual core elements of the banknotes can be visually experienced here.

The rear side offers access to a wide range of historical and theoretical topics. A playback system developed by iart provides texts, images, and videos taken from the National Bank's CMS. The design is factually simple, but the interaction is sophisticated.

The banknotes were photographed from all angles using a specially developed photo booth. This allows each note to be swivelled vertically through 360° – and all details and light reflections appear in unseen magnitude. During a few minutes we dive into the visual world of each note and can influence the appearances of this world by hand: interactive storytelling in a new dimension.

07/08/2026

🫵 Would you like to work with us?

We’re looking for a Financal Engineer (60–80%) to help manage our finances. Join our innovative, self-organized team and work with us in a dynamic environment!

Find out more about the position on our website.

04/08/2026

⭐️ 25 Years of Magic ⭐️
Project 18/25 – Arabian Journeys – King Abdulaziz Center for World Culture – Ithra, 2018

The King Abdulaziz Center for World Culture, or Ithra for short, stands where the kingdom’s prosperity began. Here, at the gates of Dharan, Saudi Arabia’s first source of crude oil was discovered. Today, where deep drilling for mineral resources once took place, the people of Saudi Arabia, especially its young population, are to learn about the fauna and flora of their homeland. To this end, in 2019 iart implemented an interactive exhibition in partnership with Atelier Brückner. The aim was to offer visitors numerous opportunities for playful interaction like a globe that depicts continental shifts or a room-filling simulation where the country’s resources can be used and the peninsula’s future can be explored. Whatever the visitors do, their actions leave behind traces in the exhibition.

14/07/2026

⭐️ 25 Years of Magic ⭐️
Project 17/25 – British Pavilion – Expo Astana, 2017

In 2017 at the Expo in Astana iart was the key partner for the design, development, and implementation of the transparent yurt and the panoramic projection, both designed by the British architect Asif Khan.

The interactive installation in the British Pavilion at Expo 2017 confronted over half a million visitors with the complex relationships between nature and humanity in a playful way. The heart of the pavilion was a light sculpture inspired by the architecture of Kazakh yurts. A light touch is all it took to make the transparent spokes of the sculpture glow. The yurt was encircled by a 60-meter-long panorama that displayed computer-generated landscapes.

09/07/2026

⭐️ 25 Years of Magic ⭐️
Project 16/25 – Light Frieze – Kunstmuseum Basel, 2016

Based on the idea of luminescent pixel bricks, iart, working together with the architects from Christ & Gantenbein, developed the world’s first intelligent light frieze in 2016 for the New Building of Kunstmuseum Basel.

As part of the architecture, the light frieze disrupts the otherwise timeless appearance of the museum. It offers the opportunity to inform the public about current exhibitions and events, but is also an independent medium that artists can utilise for their work. The light frieze interprets the classical element of a frieze, with a twist. Not only does natural light reflect off the relief, but now artificial light also shines out from within the joints.

07/07/2026

In ZWEI by Beat Brogle, two abstract virtual creatures encounter one another and interact. With the help of algorithms, they develop the ability to adapt to their environment, optimise their behaviour over time and form their own distinct character. The resulting complex interactions create a new form of interplay between humans and virtual creatures, bringing algorithmic stimulus-response patterns to the forefront and raising the question: can an artificial being develop its own form of subjectivity?

You can find more information about the project in our bio!

04/07/2026

⭐️ 25 Years of Magic ⭐️
Project 15/25 – Interactive Books – Paul Gauguin Exhibition Fondation Beyeler, 2015

In 2015 the multimedia-enhanced books created by iart made their premiere at the Fondation Beyeler’s Gauguin exhibition. When you first turned the pages, they seemed like ordinary illustrated books. Except their pages featured a combination of physical printing and virtual projections.

The technology intentionally remained in the background—hidden inside the ceiling and concealed in the pedestal beneath the book. Gauguin’s world from the 19th century merged with the digital world of the 21st century. An animated world map, partly printed and partly projected, showed Gauguin’s travels around the world. An audio guide, also developed by iart, accompanied visitors through the entire exhibition.

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Freilager-Platz 3
Munichstein
4142

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