27/10/2026
The Drodel. Drawing + Model. The Climax. [Part 5]
This is the absolute climax of Logan Kendall’s thesis. Coined by Thom Mayne of Morphosis, a “drodel” is a transgressive architectural object that synthesizes 2D drawing and 3D modeling into a single, multi-projective space. Kendall executes this flawlessly.
Swipe ➡️ to dissect the 1:1 physical model. Using an actual decaying railway sleeper as the site, Kendall embeds his speculative drawings directly into the physical rot of the timber, establishing a violent, beautiful spatial rulebook: The “Above” (Light) vs. The “Below” (Darkness).
The Forensic Breakdown:
1—The Anatomy: Reveals the staggering digital stack that informs the structural logic of the final piece.
2—The Physical Site: The 1:1 decaying railway sleeper acts as both the foundational landscape and the principal ‘Site Narrator’
3—The Void (The Below): Embedded deep within the decayed cracks of the timber are etched acrylic layers representing the lost Corrigan’s Mill, slowly being consumed by roots and darkness .
4—The Machine (The Above): Sitting in the light on the pristine surface is the drawing machine, representing the intact Endean’s Mill, carving its timeline into a copper plate .
5—The Temporal Tension: Irregular notches on the sleeper resist linear “clock time,” referencing environmental, cyclical “event time” .
🧠 The Pilot Takeaway (Studio Tips ):
Tip 3: Master the Drodel. Break the boundary between 2D and 3D. Stop mounting flat drawings next to static models. Force your drawings inside your models. Etch them into acrylic, carve them into timber, and let the mediums collide.
👇 Pilot Poll:
What makes this Drodel so powerful? Drop your choice (A, B, C, or D) in the comments! 👇
Project by: Logan Kendall
Studio / Professor: Daniel K Brown
Curated by: 18x18 | The Architectural Pilot